How does demonic gateway work




















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Stan 4, Report post. Comment by Maleficious Some interesting tidbits about this spell. Going through a Gateway interrupts channeled spells, even ones that can be channeled whilst moving e.

Whilst teleporting between Gateways, the skybox for the zone you're currently in will be replaced by the skybox from Shadowmoon Valley. Jumping through and further passed a Gateway using Demonic Leap will cause your teleport to have a slight delay. Each Gateway has a leash of yards from you, moving outside of this radius causes any out-of-bounds Gateways to despawn, if one Gateway is despawned in this manner, the second Gateway will continue to function, but will no longer regenerate charges.

When used without a companion Gateway, you will be teleported to wherever the companion Gateway was before it despawned. The Gateway's remaining visual charge indicators will not disappear with each teleport, but the gateway will still lose charges on use. Comment by Voniazmogis Takes approximately 20 seconds to become active after the cast finishes.

Which means that you have to plan ahead and not just use it at the last second. Works differently compared to demonic circle - with demonic circle you can teleport through things without being hit e. That is the case because there is actually a travel time and you can see your character move, rather than your character appearing at the circle immediately.

Comment by Destler There appears to be some sort of level requirement attached to this spell. I cast it and a level 45 wanted to try it out.

Didn't work. Would be nice to include this info on the spell description? Comment by perianath This spell seems to be usefull in PvE for the fact that it adds a debuff Demonic Gateway on the player that causes him do lose aggro, like a priest's Fade. Comment by The idea of this is great but you move an inch away from it and it disappears.

Comment by You are not allowed to use this demonic gateway while carrying the netherstorm flag and probably the wsg one too. Comment by Magnatross 5. In addition, this ability can no longer be used in any capital city. This glyph will cause a Warlock's Demonic Gateway to transport her immediately when she steps on it.

EDIT: In addition to the above, there was an undocumented change that allows the gateways to persist through death. Comment by this ability can no longer be used in any capital city. Comment by Barradin The Demonic Gateway works much like a Warriors charge, you need to be able to run all that distance between the start gate and the end-gate.

The main gate will be created at the point of the caster and the second gate is free to place within a certain radius, it however can not be placed too close to the casters location. When used ran through the player will be flown to the other gate works both ways in the same way a demonic leap works or the goblin's rocketboot effect. Once entering one gate it looks like you phase out and become invisible, thus you should be able to gate past a group of patrolling guards, a wall of flame or something similar.

Comment by artyfarty Keep in mind that this spell leaves a debuff on target, preventing it from gaining aggro.

However this causes more problems than profit. Tanks can't gain threat and taunt with this debuff. If everybody have this debuff, boss will still attack somebody. All this means that gateway should be used with much caution. For example, tanks and melee shouldn't use it on Zorlok, cause they will make him stop singning and somebody might die. However, this effect can also be used to avoid some boss mechanics.

For example it's essential on Kanrethad fight, because it forces him to choose another target for his Chaos Bolt. It even can mess up his "enrage curse" for a extra minute. Comment by They should rename this skill to "No path available". Comment by yzerman As of 5. Comment by FordStallion 5. Comment by Alma This spell has another use: When on the farm, pulling up weeds, there are some weeds that require you to click them, then start moving away a certain distance to rip them out.

They look like the druid's entangling roots spell You can grab these weeds, click your nearby portal, and then laugh as they get ripped out effortlessly during transit. Comment by SherpaDoug You cannot gate past mobs unnoticed.

You aggro everything along the path between gates. It is fun to play with and looks cool, but it seems in the end to be of very little use. If the Warlock that casts it moves away from either end more than yards , it will disappear. Comment by Roygeebiv MoP Patch 5. The debuff from using a Demonic Gateway has been increased to 60 seconds up from 15 seconds. Being able to bounce right over a room full of mobs both ways is pretty nifty. Comment by Bighand Why the range nerf? It seemed unnecessary With its range halved and cooldown quadrapled its just another boring spell with no real use.

Comment by paiway This thing is way too easy to click by mistake. Instead you want to use them on pull and at the beginning of the second phase and most likely 2 times during the last phase as well. Keep all 3 basic dots corruption , agony and SL on your off target which is usually going to be tank add during P1,P2 and P3. You want to learn the tank add kill timers so you can maximize Phantom Singularity and Soul Rot cleave damage which is very important. Usually it dies roughly every seconds so try saving it for them and see how it works for you.

If you are keeping it so long that you lose an extra use then stop holding it. Legendary: Wrath of Consumption. Maintain Curse of Tongues on Soul Reavers during the intermission. You want to use your felhunter to help out the raid with kicks which are very important in this fight during both phases. Most efficiently it would be to use them on the pull then again during intermissions, except the last one. Be careful with Phantom Singularity and Soul Rot usage so that you always use them on adds for the most efficiency, use Seed of Corruption to spread Corruption on Frostbound Devoted adds when they spawn.

Try to use Agony on the adds that seem to live the longest. Legendary: Relic of Demonic Synergy. Use Curse of Weakness on Sylvanas in P3. During phase 3 you can also utilize Demonic Circle to deal with pushback after the Merciless soak. Phase 1 duration is roughly minutes you want to use your major CDs on pull and use them again whenever they are up to DPS Sylvanas.

You also want to focus on saving a few shards before Sentinels and Arrows spawns. During Phase 2 you want to use your first set of major cooldowns during the first wave of adds. Remember to use DSM early to spread your dots faster. Start dotting UA and Haunt on main target then dotting agony on the 2 main adds, you then want to spread corruption with SoC , SL on the 2 main adds, and other dots following your basic burst rotation. Second set of your cooldowns during phase 2 are going into Sylvanas second burn phase.

In phase 3 you will mostly use your DSM and Darkglare on CD, only thing you have to worry about is Veil of Darkness timings since the boss disappears during them so be careful to burst in between those timings. Hell they even block shadow step for a lot of things in bgs. Door of Shadows works.

Well, at least for one tree. Sometimes it pays to be one of those rare Venthyr warlocks.



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