Why is 1.5 so laggy




















Thank you again for all the help! The game stopped being playable on MBP Retina completely. All possible Windows settings i. Doesn't really depend on the Audio setting hardware vs software in Options as well. It was pretty fine even in 1.

It's changed the graphics in the game, of course the better for what is great commendation. So it's time to buy new hardware for players who have weak machines.

Now the game is very close to the graphics from BF3. So if you are buying new hardware, keep in mind the specification for BF3. Sorry but No, graphics didn't change at all between 1. I'm thinking it might be the deploy sounds being.

Has it happened when players switched weapons or just looking into any direction? Arab;']I'm thinking it might be the deploy sounds being. It happens quite without any logic. FPS bug seems to be silently addressed in the latest update. I haven't noticed any changes, it's still dropping. Plus, there's no mention that it has been addressed anywhere in the changelog. Oddly enough, not on COOP mode yet. Might be a code issue most likely.

I think I know what the issue may be, will try some things for the next patch. First of all, thank you for developing and maintaining this awesome game! I have also experienced drops in COOP mode on almost every map. I think another user cheese is also experiencing the same drops in COOP.

Let me know if there's anything I can do to help you pinpoint the exact issue. I noticed the same. Co op has a better chance of giving me playable FPS than any pvp map with the same amount of units. Don't mention it : Thanks for the offer though.

Code would need to be looked at and optimized etc. But the issue is the random drops of FPS in given directions. Might be TIS, that's just a guess. I tried googling this but i didn't find any satisfying explanation. What exactly is the difference between CPU clock rate and single thread performance. Shouldn't they be one and the same?

They seem to be roughly related, yet there are some CPUs with higher clock rates but worse singe thread performance than ones with lower CRs. STP, CR, or something else? How important is cache? IPC Instructions per cycle is what you are missing. You can have all the GHz in the world, but if your CPU can only calculate a tiny amount of instructions each cycle it will still be garbage. Arab;']Don't mention it : Thanks for the offer though. To add to this: 1. This does not explain sudden drop people experience with 1.

It slowly gets more and more tho as we add more weapons etc which makes things worse. The FPS increase was from 36 to 56 looking at empty Fallujah.

If there were players, effects, vehicles etc. This stuff always has the same impact no matter where you play or where you look on a map 3.

It is hard to fix. Fixing it will require quite some hacking to move parts of the logic out of PR and into the Launcher. I dont think there would be any in-engine solution for this. So we will look into it, but it will take time and might now even add that much when a lot of stuff is going on. For me also very low fps around almost unplayable in some maps is there some way to maybe allow lower graphical settings? I see some setings are greyed out and unselectable??

Doesn't work for me. It seems like the problem starts some time after starting to play, and sometimes alt-tabbing back and forth helps just for a couple of seconds. I too am getting lower fps frames since this new update, however i'm grateful that I can play the game as in 1. There are a few causes for the low FPS in 1. Mats is working on a workaround for one of the engine's systems that are now lagging because it has so many configurations.

Im not sure its strictly an fps issue. Testing kashan coop on MEC airbase I get 35 fps in console but it really looks worse than that. AlonTavor;']Mats is working on a workaround for one of the engine's systems that are now lagging because it has so many configurations. Up from constant 15 FPS on lowest settings to absolutely normal game play on medium settings. What you changed in the latest update may give you clues on what is the right direction to move on. Nothing was changed for FPS yet except view distance in Outpost.

Blame your system. Thanks for explaining IPC. I tried searching for it a lot, but i couldn't find anything of the sort. Also anyone know what kind of role RAM speed plays in performance of this game? In all my years, I have never seen such a chart.

The closest is the single-threaded performance chart you're referring to You could do some back-of-the-napkin calculations. So we're getting some sort of solution for the low fps right? Yes but it will take a while and we still can't garuantee it will help everyone. It should though. I can confirm too It was laggy at times too but bearable, but now sometimes it just comes to a screeching lag like car lurching start lag.

Mostly when I look in the direction of other players or buildings it seems to be just awful, it wasn't great before but now its unbearable. I'll try setting affinities separately and shader clearing. So I think that's a little goofy. I wonder what impact random access memory speed has on performance and frame rate. Might it be a bottleneck too like the CPU?

Doesn't solve too-many-draw-calls caused by too many statics fallujah, 2nd muttrah picture , but definitely helps a ton. Thank you devs for pursuing the issue. Also tested PR on my new desktop pc I thought could handle it better but got almost the exact same fps problem I would get in maps like muttra city. Both pc's are lower end but I expected the gpu to carry the game a little more I suppose.

I'll test both PC's once you guys release the possible fix. On the upside the FPS is greatly improved. I went from FPS in 1. The downside being its still rather broken atm. So will take some time to get it onpar with how the hud interacts currently. Is it possible to have some kind of access to it? Mats has been working on it. Its still very WIP aka broken as fuck, so no its not available to everyone just yet.

Thanks alot! And does setting affinities help at all? I haven't really seen a difference. Currently a super old C2D 3. It's not like an open world sandbox game where it constantly streams data. What i meant is that the RAM speed might be to slow to supply the CPU with data fast enough as in the CPU is being limitated by the RAM speed and could actually process more data much faster if the memory speed was higher therefore leading to lower frames?

This might just be a misassumption on my part on the basics of how the CPU and memory actually interact with each other though because of ignorance, as i didn't really read up on that aspect much.

Loading speed is usually bottlenecked by disk read speed. I would say around 5. You mean around 5GB size? Can you also plz give a minimum speed? Or are you just pulling my leg? From what I've seen RAM speed has the most effect on minimum framerate in games, so you'd get fewer stutters but average performance would be very similar. Officially 3GB is the minimum. Got a similar vproblem, game got decent fps fps, but fps are dropping pretty far to when im looking at player directions.

From what I was able to test so far the improvement is huge. Even without the perf beta on there is a nice difference, but enabling it just boosts the performance immensely.

May I ask what your PC specifications are, and more in particular, your graphics card and processor? Can someone say what happened between and now exactly that had sucha gigantic impact on performance? New high end systems with new high end drivers etc.

Also, I've heard that people want vs servers because there are no issues with handling PR with this number of players in Truth is that with unlocked FPS looking away from where the majority of players are on a map gets me over FPS but if I look towards where all the players are it can drop down to Yet when i first installed PR on it some years after it struggled with almost all the maps and could barely run fallujah fps on average.

So evidently something significant must have been altered about the game in those years 1. I heard there are also people in this community who say the earth is flat. So what is the truth, tell me? Because their ill informed opinion is appearantly up to you to justify even though you know better. But honestly, the game might actually be able to do v with the advantage of modern hardware if whatever is causing these FPS drops is rooted out and fixed.

That's funny because my old system was also build in and had the same CPU as the one i linked in the post that was talking about getting FPS on fallujah. How do you know fps before 1. I'm struggling with the same issue. Just recently bought a complete brand new PC and I'm unable to play without experiencing massive fps drops.

I've never had any problems with other DX9 games. What surprised me is that this issue occurs all the time no matter what video settings you use. It's a real shame and it's extremely frustrating :. I also installed some pre 1. But i know when i reinstalled it post 1. It literally does not affect your framerate.

Put it on a different mule. Different process. They also had to introduce their most controversial change yet, a 16 character limit on player names. Totally because we want short names on everyone and not because some technical engine limitation.

Well you can always come up with all kinds of explanations and i am probably wrong about some of the specifics since i am not well versed in coding. The stuff on my meme was just what i pieced together from talking to people in the PR community that actually know more about this and from reading posts on some certain shady forums.

What i can say with full confidence however is that performance has been steadily decreasing with every update, safe for the launcher outsourcing fix mats did once, which temporarily lifted off some weight. So instead of trying to focus on defeating my main argument by poking holes in my meme pic which admittedly is probably wrong on some things, how about you explain the general tanking of FPS in PR on urban maps.

This effect is most noticeable on urban maps with lots of objects in the line of sight and at its worst when combined with lots of players being in those areas. Worst offenders by far are Grozny the city, the outskirts perform fine , fallujah, shahada and the like.

Decreases also happened on all other maps but in general are only noticeable there for players with old and weak hardware, as other maps will still generally run at fps for people with modern hardware. I talked to 3 different other people not gonna name them don't wanna involve them in autism that basically have the best consumer hardware available or close to it e.

While they can run fallujah at several fps when the fps cap is unlocked with console command, the moment a sizeable amount of player characters are introduced in their LOS FPS will stop tanking and will reach their lowest average at approx. Players with dated hardware may even find themselves getting low FPS on fallujah on an empty map though. Mineral mentioned that modern CPUs are often lacking in single thread performance compared to older ones, but i generally find this to be not true.

The most recent top of the line releases dominate the single thread benchmarks. This only really was kind of true for ryzen 2nd gen and the FX line of processors, afaik intel always pushed more IPC every generation. In any case i made sure to account for RAM quality and CPU single thread performance when asking other players about their rigs. On the other hand someone knowledgeable i talked to expressed the opposite and said optimization for DX9 on windows has never been better?

So would appreciate someone shedding more light on this. I will dig up some older threads and post them here which will show people complaining about performance decreases with new updates going back as far as the 1. I still remember reading such a thread that was created right after 1. I also still remember trying out PR once many years ago before 1. The argument that this can be accounted for by the increased player limit from 64 to players after 1.

Writing since this was the respective average FPS on a speficic part of the map for the two specified iterations of the game on an empty fallujah. I still remember this vividly since i always used fallujah as a benchmark basically to stress test. So to reiterate, i can clearly prove a significant performance decrease that happened over the years. You can even go to the first page of this very thread you are reading right now and see many people saying the same thing.

Claiming the maps always performed the same is utterly wrong and ignorant! Threads: Performance difference between 1. So server side python code could potentially affect client performance after all? Wow, i got double bamboozled, don't know what to believe anymore tbh.

From complaining about lower FPS since 1. Same thing i experienced with my previous potato PC, i would always notice after certain updates when performance got worse. Performance difference between 1. Here are the results: Conclusions: Vadso City: Screen 1: 1.

Screen 2: 1. Screen 4: 1. Did you just say: 'someone said we had had more FPS in 1. He said 'playing locally'. I know not everyone is greatly educated in english and computer science - and I am not either - but I guess that by 'playing locally' he meant playing on a local server.

You know, when you are playing on your local server, all the python stuff is running on your PC, therefore it might affect your FPS Depends, I have slightly better and things like the UG on beruit causes me me fps drops. I'm not exactly sure what you want Dog. Nobody has ever denied that pr's performance is worse then vBF2. Or that over the years we have added more complex maps and more stuff content on screen causing worse performance.

But there are so many factors to this. Some in our control and some simply aren't. Or to stop making complex maps. It's not going to happen. Occasionally we look into performance as a team or individual team members. Mostly we just stick to our workflow guidelines.

But we are still a bunch of volunteers locked in an old outdated game. This just reads as you complaining you want good fps on all maps. Fair enough. We would like the same. But so far we haven't found any real performance benefit to the many things we tried over the years with basic experiments.

Maybe you will have more luck? Let us know if you do. Until then we just gonna continue with what we do. Feel free to download an old PR version if you think it will perform better. But this getting extremely boring. So I suggest you move on. Yeah reading it now it is obvious you are correct.

I was amped up on five big cups of coffee and checked lots of threads quickly, i saw his post and my preconceived bias got the better of me, also didn't help that i missed the context of the guy testing in local.

While i was kinda rubbing it in i was also genuinely confused since what alon said about python made sense and i kind of scratched my head too and asked myself how stuff running on the server would affect performance on the client system. But went with it because it seemed to me like that was what mats really meant there. This is very generic and non descriptive info, you don't even know if your cpu is an i5, i7 or i9 let alone which generation and exact model number.

GPU is more than enough though. It will automatically recognize your system and find the correct driver for it. Driver Easy will then scan your computer and detect any problem drivers. This requires the Pro version which comes with full support and a day money-back guarantee.

All you need to do is to download them one at a time and manually install them. After updating your drivers, restart your computer and launch your game to check if the problem is solved. If not, then continue trying the fixes below. Sometimes your ISP-supplied DNS server might be slow or not properly configured for caching, which can effectively slow your connection.

Changing the server to a popular one can save you time troubleshooting. Note: make sure you view the Control Panel by Category. For Preferred DNS server , type 8. Check the box next to Validate settings upon exit and then click OK.

However, you need to ensure that you have enough bandwidth for your requirements. Insufficient bandwidth will affect the amount of time required for data to be sent out and then back, resulting in lagging during your gameplay. Therefore, if your computer has background tasks that require a large bandwidth, be sure to close them before opening Genshin Impact.

In addition, you can navigate to the Startup tab and disable these processes from starting upon startup. Locate GenshimImpact. After applying the changes, start playing Genshin Impact to check if it can run smoothly.

Fullscreen optimization is a Windows 10 feature designed to improve your PCs performance during gaming sessions. But there are certain games that are particularly affected by low FPS issues when players enable fullscreen optimizations.

To solve the issue, you should disable fullscreen optimization:. Check the box next to Disable fullscreen optimizations. Then click Change DPI settings. High-performance mode is a particular feature that may give you noticeable improvements during gameplay. To enable this mode, follow the instructions below:. Then click Graphics settings from the results. Most video games are graphics-intensive. If you get sudden frame rate drops, your outdated or faulty graphics driver could be the culprit.

In order to get better gaming performance, you should check for graphics driver updates. They come with bug fixes and bring new features, which makes it more compatible with a new application. There are mainly two ways you can update your graphics driver: manually and automatically.

Then find the driver corresponding with your Windows version and download it manually. After updating drivers, restart your computer and launch your game to check if the problem is solved. Game Mode is a feature in Windows 10 that focuses system resources on games when enabled. It was supposed to make gaming a much better experience, but it seems the opposite is true. And if you have background recording enabled on your system, it may make your game laggy and even your FPS suffers.

To get rid of framerate drops, you need to disable the background recording feature and turn off Game Mode. Then toggle off Game Mode.



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